Description
Fortnite External Features
Aimbot Features
Aim Keycode: Sets the keybind for the aim feature
Target Bone: Determines which bone to target when aiming
Enabled: Toggles the aim feature on or off
Controller: Enables controller support for aiming
FOV Radius: Sets the aim field of view (FOV) radius
Prediction: Toggles projectile prediction for better accuracy
Prediction Indicator: Displays an indicator for prediction accuracy
Smooth: Adjusts aim smoothing for natural movement
Ignore Team: Ignores teammates when aiming
Ignore Knocked: Ignores knocked (downed) players when aiming
Ignore Invisible: Ignores invisible entities when aiming
Aim When Held: Only enables aim when a weapon/tool is held
Aim Distance: Sets the maximum distance for aim targeting
Triggerbot Features
Triggerbot: Toggles the triggerbot feature on or off
Trigger Keycode: Sets the keybind for the triggerbot activation
Trigger Distance: Sets the maximum distance for the triggerbot to activate
All Weapons: Enables triggerbot for all weapon types
Custom Weapons: Allows customization of specific weapon types for triggerbot
Trigger Shotguns: Enables triggerbot for shotguns
Trigger ARs: Enables triggerbot for assault rifles
Trigger SMG: Enables triggerbot for submachine guns
Trigger Pistol: Enables triggerbot for pistols
Trigger Sniper: Enables triggerbot for sniper rifles
Exploit Features
Dark Sky: Darkens the in-game sky
Infinite Fuel: Provides unlimited fuel for vehicles
Bike Jump: Enables jumping with bikes
Max Jump Force: Sets the maximum jump force for bikes
Max Jump Forward: Sets the maximum forward force during bike jumps
Car Fly: Allows cars to fly
Key Up: Keybind to move the car upward when flying
Key Down: Keybind to move the car downward when flying
Disable Car Gravity: Disables gravity for cars
Instant Car Exit: Allows instant exit from vehicles
Instant Seat Switch: Instantly switches seats in vehicles
Instant Brakes: Instantly stops the vehicle
Grippy Cars: Improves vehicle traction and grip
Thick Bullet: Increases bullet thickness for better accuracy or visibility
FOV Changer: Enables customization of the field of view
Min FOV: Sets the minimum FOV value
Max FOV: Sets the maximum FOV value
Vehicle Speedhack: Increases vehicle speed beyond normal limits
Weapon Config Features
Enable: Activates the weapon configuration settings
Selected Weapon: Specifies the weapon to configure
SMG Configuration
Enabled: Enables aim settings for SMGs
Smooth: Adjusts aiming smoothness for SMGs
Weapon FOV: Sets the field of view for SMG aiming
Target Bone: Defines the bone to aim at for SMGs
AR Configuration
Enabled: Enables aim settings for assault rifles
Smooth: Adjusts aiming smoothness for ARs
Weapon FOV: Sets the field of view for AR aiming
Target Bone: Defines the bone to aim at for ARs
Shotgun Configuration
Enabled: Enables aim settings for shotguns
Smooth: Adjusts aiming smoothness for shotguns
Weapon FOV: Sets the field of view for shotgun aiming
Target Bone: Defines the bone to aim at for shotguns
Pistol Configuration
Enabled: Enables aim settings for pistols
Smooth: Adjusts aiming smoothness for pistols
Weapon FOV: Sets the field of view for pistol aiming
Target Bone: Defines the bone to aim at for pistols
Sniper Configuration
Enabled: Enables aim settings for snipers
Smooth: Adjusts aiming smoothness for snipers
Weapon FOV: Sets the field of view for sniper aiming
Target Bone: Defines the bone to aim at for snipers
Close Aim Configuration
Enabled: Activates settings for close-range aiming
Weapon FOV: Sets the field of view for close-range aiming
Smooth: Adjusts aiming smoothness for close-range targets
Target Bone: Defines the bone to aim at for close-range targets
Distance: Sets the distance for close-range aim activation
Visual Features
Box Width: Adjusts the width of the ESP box
Render Distance: Sets the maximum distance for ESP rendering
ESP: Enables the visual ESP system
Boxes: Displays boxes around players/entities
Corners: Shows corner-based ESP boxes
Rotating: Enables rotating boxes
Boxes Mode: Selects the display mode for boxes
Boxes Filled: Fills the ESP boxes
Boxes Outline: Adds an outline to ESP boxes
Boxes Thickness: Sets the thickness of the ESP box lines
Arrows: Displays directional arrows for offscreen targets
Arrows Mode: Chooses the display mode for arrows
Filled Arrows: Fills the directional arrows
Arrows Outline: Adds an outline to the arrows
Arrow Width: Adjusts the width of the arrows
Arrow Radius: Sets the radius of the directional arrows
Username: Displays the player’s name
Distance: Shows the distance to the player/entity
Snapline: Draws a line to the player/entity
Team: Highlights teammates
Show Only Visible Snaplines: Enables snaplines only for visible players
Snapline Mode: Selects the snapline display style
Snapline End: Adjusts where snaplines terminate
Snapline Outline: Adds an outline to snaplines
Snapline X: Adjusts the horizontal position of snaplines
Snapline Y: Adjusts the vertical position of snaplines
Weapon: Displays the player’s current weapon
Weapon Tier Color: Highlights weapons based on tier color
Weapon Tier Name: Displays the weapon tier name
Weapon Ammo: Shows weapon ammunition count
Weapon Icon: Displays weapon icons
Kill Count: Displays the player’s kill count
Skeleton: Draws the player’s skeleton
Skeleton Outline: Adds an outline to the skeleton
Skeleton Mode: Selects the skeleton display style
Skeleton Thickness: Adjusts the thickness of skeleton lines
Skeleton Outline Thickness: Sets the thickness of the skeleton outline
Skeleton Joints: Highlights skeleton joints
Skeleton Joints Outline: Adds an outline to skeleton joints
Skeleton Joints Radius: Adjusts the size of skeleton joint highlights
Rank: Displays player rank
Rank Text: Shows the rank text
Rank Icon: Displays the rank icon
Rank Tier Color: Highlights ranks using tier colors
Platform: Displays the player’s platform
Platform Color: Enables platform color highlighting
Movement: Shows player movement information
View Direction: Displays the player’s view direction
Radar: Activates radar visuals
Flags: Displays additional player/entity flags
Show Target: Highlights the current target
Show Team: Displays teammates
Show DBNO: Shows down-but-not-out players
Visibility Check: Enables visibility checks for ESP
Targetline: Draws a line to the current target
Radar Features
Radar Width: Adjusts the width of the radar display
Radar Height: Adjusts the height of the radar display
Radar Size: Controls the overall size of the radar
Radar Distance: Defines the maximum distance for entities to be visible on the radar
Radar Solid Fill Opacity: Sets the opacity for solid radar fill
Radar Match Opacity: Sets the opacity for matching radar entities
Radar Match Outline Opacity: Sets the opacity for radar match outlines
Radar Match Color: Defines the color of radar matches
Radar Lines: Toggles the display of lines on the radar
Radar Match Fade Out: Sets the fade-out time for matching radar entities
Radar Match Size: Controls the size of radar match entities
Lines Color: Defines the color of radar lines
Display FOV: Toggles the display of the Field of View (FOV) circle on the radar
Radar FOV Opacity: Sets the opacity for the radar FOV
Radar FOV Fade Out: Sets the fade-out time for the radar FOV
Radar FOV Match Size: Controls the size of entities in the FOV
FOV Color: Defines the color of the FOV circle
Display World Entities: Toggles the display of world entities on the radar
Display Distance: Shows the distance of entities on the radar
Outlined Dots: Adds an outline to radar dots
Ignore Wounded: Ignores wounded players from the radar
Ignore Teammates: Ignores teammates from the radar
Ignore Sleepers: Ignores sleeping players from the radar
Ignore Scientists: Ignores scientists from the radar
Radar Dot Color: Defines the color of radar dots
Flag Features
Aiming: Indicates whether the player is actively aiming a weapon.
Crouched: Detects if the player is crouching.
Idle: Identifies if the player is stationary and not performing any actions.
Walking: Tracks whether the player is walking.
Falling: Checks if the player is currently falling (e.g., from a height).
Swimming: Determines if the player is in a swimming state.
Flying: Indicates whether the player is flying or in flight.
Wounded: Detects if the player is in a wounded state (down but not dead).
Reloading: Tracks if the player is currently reloading their weapon.
Miscellaneous Features
Fov: Enables the Field of View (FOV) display.
Fps: Displays the Frames Per Second (FPS) on the screen.
Crosshair: Enables a custom crosshair overlay.
Selected Crosshair: Determines the crosshair type or style to display.
Keybinds: Displays active keybinds for specific features.
Eye Tracer Length: Adjusts the length of the player’s eye tracers (directional lines).
Menu Key: Sets the keybind to open/close the menu.
Maximum Distance: Configures the maximum distance for displaying certain features.
Menu: Toggles visibility of the main menu.
Movement Tracers: Enables tracers that track player movement paths.
Movement Tracers Mode: Sets the mode or style for movement tracers.
Movement Tracers Outline: Adds an outline to the movement tracers for better visibility.
Crosshair Features
Rotation: Adjusts the rotation angle of the crosshair
Circle Filled: Toggles whether the crosshair circle is filled
Length: Sets the length of the crosshair lines
Thickness: Sets the thickness of the crosshair lines
Gap: Adjusts the gap between the crosshair lines
Outline: Sets the thickness of the crosshair outline